- From: Chris Blume (ProgramMax) <programmax@gmail.com>
- Date: Mon, 14 Apr 2025 00:59:27 -0400
- To: "Portable Network Graphics (PNG) Working Group" <public-png@w3.org>
- Message-ID: <CAG3W2Ke-F9K+SfmgfMytX-9QxumeWcGL9amf7APwG+JX5Lrw6g@mail.gmail.com>
Hello everyone, I found a good online example of how game devs combine multiple images for those who aren't familiar and benefit from seeing it in motion. https://cpetry.github.io/NormalMap-Online/ Above the center picture in that link, you can click the buttons labeled Normal, Displacement, AmbientOcc, and Specular. These 4 images are clearly similar but contain different information. When combined together, they are used to produce the image you see on the right spinning cube. Above the spinning cube are checkboxes to enable/disable those 4 images. The important things to note here are those 4 images all contain image-like data and are really part of a bundle. It would be weird for them to be separate. For completeness sake, - This is really a tool to generate those 4 images. It isn't supposed to be a demo. - As such, it uses the 1 "HeightMap" image you see to the left to generate those 4 images. - If you click "Pictures" above the left image, it now needs 4 images of the same thing lit from different directions to generate those original 4 images. - Both "HeightMap" and "Pictures" are missing the diffuse texture, which is the thing we are most familiar with. (That is the result of this being a generation tool, not really a demo.) - You cannot always generate this content on the fly like this tool does (which is why the tool exists). Sometimes the 3d modelling software generates it for you. Sometimes the artist paints it by hand. Notice at the bottom center, once you have generated those 4 images, you can download them as 4 separate PNGs/JPGs/TIFFs.
Received on Monday, 14 April 2025 04:59:44 UTC